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Last Online: Dec 1, 2020 01:27:30
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- Tracked down and fixed some crash-causing issues with replays on iOS devices, related to canvas scaling and the player list at the bottom of the page, and some extra unneeded files being loaded. Mobile devices will now use a non-scaling version of the replay, and have the player list disabled. Tested on a recent version iPad mini and iPhone, replays now run at much better speed and no longer crash.
- Inbox updated to more easily differentiate saved messages.
- Inbox now has a select all button.
- Removed "swipe to delete" functionality on mobile inbox, since it was not properly supported on android devices
- Fixed a few issues on inbox where unrelated buttons didn't always hide on various states, along with various polish type fixes, including some for mobile.
- Updated playbooks to display better on mobile devices
- Experienced players now receive a full refund on retirement if they have played zero games, so you can retire without losing anything if you can't find a team
- Added some text to player page when choosing a low demand position to help new players understand they might not find a team
- Fixed a math error on hall of fame causing improper sorting - this will sort itself out as players play more games and complete the season
- Fixed forum bug where "lock thread with this post" option did not work properly

Sim Stuff
- Fixed a bug where players were sometimes pulled from special teams depth chart to play in normal offensive plays when they should not have been
- Fixed spy logic so defender will "drift" toward his target when the target is heading to his side of the field, instead dashing over as fast as possible and ending up out of position. This also fixes some overrunning type issues vs certain pitch plays.
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Edited by Bort on Jan 13, 2014 02:24:22

Last Online: Dec 1, 2020 01:27:30
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- Added Rookie/Sophomore option on team wait list page
- Added team reset option on team profile page
- Teams can now renegotiate contracts during playoff week. Playoff teams cannot sign NEW players while still in the playoffs (no ringers).
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Last Online: Dec 1, 2020 01:27:30
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- Added an inactivity identifier to team roster page (yellow light with ! instead of red or green offline/online) with last action available on hover
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Last Online: Dec 1, 2020 01:27:30
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- Fixed roster page showing everyone as inactive if owner was inactive
- Players made on the last day of the season may no longer earn XP on the same day (heads off possible exploits with superstars, etc)
- Added proper handling for trophies, and some more achievements related to earning trophies
- Removed "stats" tab from roster page that didn't do anything
- Consolidated replay controls, and cleaned up styling a bit. Now there's a background behind the replay instead of just flat grey, etc.
- Replay has a new option to hide the play progress bar until the last frame. It is disabled by default, but can be enabled in the settings box if you feel it spoils things for you.
- Fixed a couple issues with mobile display on achievement page and pickup game button
- Fix for combine stats wrapping to 2 rows
- Inbox now has a more easily identifiable style for unread messages
- WG bar minimize arrow is now graphical instead of being made up of the letter "v"
- Added handler to allow a player to "catch up" during the offseason (after day 48) - similar to experienced, this allows the player to make sure he's caught up to level 5/10/15 etc in case he missed a game or something. Option appears on relevant player profiles after day 48.
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Edited by Bort on Jan 26, 2014 01:10:47

Last Online: Dec 1, 2020 01:27:30
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- Fixed bug with quick scrimmage list showing teams who have been removed from leagues
- Updated offer page to not remove team from list when it is ineligible to send an offer but instead show an error as to why (except for level cap related)
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Edited by Bort on Jan 27, 2014 17:53:54

Last Online: Dec 1, 2020 01:27:30
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- Fixed bug where respec page required flex point count to be > cost instead of >= cost (the bug made free respecs impossible if user had zero flex points)
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Last Online: Dec 1, 2020 01:27:30
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- Some fixes for a few places where long team or player names caused weird wrapping on tables
- Removed keystroke shortcuts from replay, since they conflicted with the chat window too often (especially space bar)

Sim Stuff
- Stiff Arm signature ability improved.
- Fixed a bug where man coverage would sometimes not cover one of the backs when they both went out the same direction (certain plays vs certain defenses)
- Fixed/improved intercept math for pass defenders after pass is thrown to cover player more closely, if possible
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Last Online: Dec 1, 2020 01:27:30
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- Fixed issue with using a follow link breaking replay page javascript
- Added a spoiler-free "most recent" game section on team game list to make it easier to find, and separated completed scrimmages into their own section
- Cut/release will now add a note to the team event log

Sim Stuff
- Fix for occasional streak route coverage issue from recent coverage update
- Fixes for some FB rushing plays that had needed smoother/better handoff points or lead block targets
- Added C1 WR Smother play (3-4) that didn't originally make the cut from the test server
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Edited by Bort on Jan 30, 2014 01:06:35

Last Online: Dec 1, 2020 01:27:30
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- Fixed "most recent game" on team page to show the proper game, added date/time to it, and reversed the order of completed scrimmage list

Sim Stuff
- Fixed bug with field goal logic where it was not taking into account max FG range setting properly
- Fixed issue with 4th quarter logic where "near fg range < 5min" setting took precedence over the "3 minute offense" setting when near FG range, when trailing by more than 3. Since this was confusing did not synchronize well with the tactics on when to try a FG, this tactic setting has been redefined to only handle situations where the team is trailing by 3 or less.
- Reduced handoff/snap fumbles due to low chemistry a little bit
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Edited by Bort on Jan 31, 2014 04:03:03

Last Online: Dec 1, 2020 01:27:30
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- Added league forum links with new post status on home page
- Fixed issue where it would sometimes ask you if you want to save when searching on the marketplace, and fixed a couple links
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Edited by Bort on Jan 31, 2014 01:45:46

Last Online: Dec 1, 2020 01:27:30
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- Added by-tier filter to ladder rankings page, and tier ranking to team page
- Fix for scrollbars covering trophies on some browsers
- Fixed league page showing total stats instead of just league stats
- Fix for box score and games page sometimes not showing all players, if they had no stats
- Fixed games page day selector to show correct available days (-1 to 52)
- Fixed bad "play" link on games page
- Box score sections now scroll horizontally instead of removing columns when width is too narrow to show them all
- Fixed bug with offense/defense/st rankings on player bio tab

Sim Stuff
- Fixed occasional bug with randomly too much energy drain, relating to First Step sig ability
- Fixed "Pick Six" sig ability giving incorrect acceleration values in game
- Fixed player HoF ranking only updating after ladder games and not league games
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Edited by Bort on Feb 5, 2014 00:59:00

Last Online: Dec 1, 2020 01:27:30
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- Fixed a bug with rankings for tied ranks on player bio tab
- Added tier selection/tracking on player HoF page. Tier data will fill in as players play games, over time.

Sim Stuff
- A few new defensive plays added
- Fixed a rare bug with strong/weak man coverage choosing the wrong direction on HB/FB
- Fixed a bug causing fumbles lost stat to not be recorded
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Edited by Bort on Feb 11, 2014 03:40:43

Last Online: Dec 1, 2020 01:27:30
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- Fixed bug with replay where player hover overlays were in the wrong place after pausing and hitting "rewind" button
- Updated various places on the site with wide column tables (stats tables) to allow the tables to scroll horizontally on narrower screens (mobile devices)
- Fixed a couple places where long team names broke layout
- A couple fixes for mobile device screen sized layout

Sim Stuff
- Added an experimental heuristic module for man coverage assignment logic, to help deal with instances where a defense play's default coverage settings didn't match well with the opposing offense play, and some receivers would end up going uncovered. This can be enabled in the defense tactics with a checkbox, if you're using defense plays where this has been an issue. (Help us test and point out issues if you see them, please!)
- Updated defense to try and play tighter coverage when in the end zone.
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Last Online: Dec 1, 2020 01:27:30
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- Fixed CSS issue where save/cancel buttons were not visible for mobile sized screens on player page skill points spending
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Last Online: Dec 1, 2020 01:27:30
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- Fixed potential exploity situation where you could sign a player who was one or two games shy of the level cap and end up ahead of other teams. Now there is also an XP cap that follows the # of games played so far in the season. Players who already on teams can be resigned as usual, but will be unable to sign to the same level cap if they are cut.
- Fixed a bug with Sophomore+ catch up code
- Fixed text on "Unstoppable Force" achievement
- Fixed bug on compare teams page where it was using incomplete yardage totals for offense yardage displays
- WG bar now auto hides on mobile when any text area or input box gains focus. This should help with the bar sometimes covering the login boxes, etc.
- Fixed replay bug where rewind button would switch between pause/play on sequential presses

Sim Stuff
- You can now always choose any defense play for any section of the D playbook and they will be called, instead of being limited by # of WR in the play definition. Be mindful that you should probably use the man coverage heuristic option in your tactics if you are using plays in this manner.
- Blitzers now always get "locked in" to pass rush mode and will keep rushing the QB until they get close to the ball or make an awareness check, regardless of if it's a run or pass play. This should allow runs to better beat those edge blitzes.
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Edited by Bort on Mar 20, 2014 02:06:04
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