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Last Online: Dec 1, 2020 01:27:30
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Fixed a bug with recent sim patch that did not allow player balance to recover, which often caused it to cascade down to zero
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Last Online: Dec 4, 2020 22:31:13
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Fixed bug with Jittery lowering the cost of Conditioning rather than increasing. Affected players will be adjusted and compensated with a free respec during the offseason.
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Last Online: Dec 1, 2020 01:27:30
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- Players with Jittery trait have now been adjusted so their Conditioning is where it should be based on SP spent so far. There's only a few of you, but if your player was adjusted, you'll have access to a full respec if you want it. Just go to the respec tab on your player.
- Passes are now a bit harder to intercept when they have a higher velocity, and a bit easier when they have a low velocity.
- Increased range of velocity to be considered "nearly stopped" for First Step Signature Ability.

Added quite a few adjustments/enhancements related to Drop Back Power skill, since it is often regarded as not doing much:
- Adjusted Drop Back Power to replace velocity comparison calculations in regards to tackling a passing QB. Previously, QB velocity was always pretty close to zero since he doesn't move much, so QB was almost always at a disadvantage for breaking tackles and avoiding fumbles, etc.
- Drop Back Power can now reduce tackler balance as they near the QB, and further reduce their initial tackle grip score.
- Drop Back Power also now allows for some evasive tackle-breaking maneuvers it previously did not vs sacks. It was previously required that the player be carrying the ball, not trying to pass, to activate this code.
- Added a new Signature Ability, only for QB's, powered by Drop Back Power: Shed Sack. The effect of this SA is sort of similar to Stiff Arm, but without the carry penalties.
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Edited by Bort on Jul 9, 2020 00:05:14

Last Online: Dec 1, 2020 01:27:30
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- Fixed Lightning Reflexes trait's incorrect value for snap reaction cost reduction. There is a script currently processing that will refund any extra SP players should have for this trait.
- I am currently looking into a fix/change for Nerves of Steel trait having an incorrect skill modifier. Swapping out a skill (as opposed to just changing an existing modifer's value) will require writing a little more in depth refund script to process.
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Last Online: Dec 1, 2020 01:27:30
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- Fixed Nerves of Steel trait's receiving awareness skill modifier. A script has been processed to refund or adjust the appropriate skill. If your player was adjusted, you'll have a free respec available for them via the player's respec tab.
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Last Online: Dec 1, 2020 01:27:30
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I have focused on fixing a few harder to track down bugs with this patch (the first one of these had me quite frustrated for a while trying to recreate it and find a fix, but I finally tracked it down ).

- Fixed an occasional bug where a certain type of broken tackle, during a specific window, in certain plays, would cause the ball carrier to be assigned a target location of 0, which would make him run out of bounds.
- Also improved logic after breaking a tackle during certain scripted actions, so the ball carrier can go into creative running mode earlier.
- Fixed/improved some play calling logic for end of quarter 2, especially as related to clock management during a FG attempt. A team kicking a FG near end of half should now do a better job of running out the clock, or hurrying up as necessary to get in range.
- Improved the logic related to direction and timing of juke ability usage, so the ball carrier will better go away from defenders. Also reduced the first opposite-direction sidestep motion's duration and distance so the motion is smoother and less likely to get caught up in random traffic.
- Fixed a couple of abilities where internal data on min/max duration were incorrect. This was pretty minor (like 1 or 2 ticks) and will probably not be noticeable.
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Edited by Bort on Aug 30, 2020 07:34:46

Last Online: Dec 1, 2020 01:27:30
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- Fixed 4-3 Under Cover 3, 5-2 C3 LB Contain Strong, 5-2 Fire Zone 2, and 5-2 Cover 3 Sink having incorrect blitz flags.
- Fixed Single Back Big Flanker Drag's pass progression incorrectly listing a WR3 instead of WR1
- Free Safeties can now use the Dreadnought trait during player creation.
- Base punt power increased slightly
- Increased base chance of punt hands check a bit, to allow for a few more coffin corner attempts, etc
- Added more randomness to ball bouncing. This should generally only really show up on punts and fumbles, but should make for some more potential interesting moments.
- SAs on player pages are now alpha sorted

Added a few new D plays based on your suggestions:
3-4 OLB Fire Sky Zone https://glb2.warriorgeneral.com/images/tactics/defense_plays/833.jpg
3-4 OLB Fire 2 Sink https://glb2.warriorgeneral.com/images/tactics/defense_plays/834.jpg
3-4 2 Sink QB Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/835.jpg
4-3 C2 Mike Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/836.jpg
4-4 2 Mike Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/837.jpg
5-2 Mike QB Spy 2 https://glb2.warriorgeneral.com/images/tactics/defense_plays/838.jpg
Nickel 2 Sink Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/839.jpg
Nickel 3-3-5 2 Sink Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/840.jpg
Dime 2 Sink Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/841.jpg
4-3 Shallow Over Edges https://glb2.warriorgeneral.com/images/tactics/defense_plays/842.jpg
4-3 Shallow Under Edges https://glb2.warriorgeneral.com/images/tactics/defense_plays/843.jpg
3-4 Shallow Over Zero https://glb2.warriorgeneral.com/images/tactics/defense_plays/844.jpg
3-4 Shallow Over Gaps https://glb2.warriorgeneral.com/images/tactics/defense_plays/845.jpg
3-4 Shallow Under Zero https://glb2.warriorgeneral.com/images/tactics/defense_plays/846.jpg
3-4 Shallow Under Gaps https://glb2.warriorgeneral.com/images/tactics/defense_plays/847.jpg

I am also looking into reports that the latest version of Firefox on mobile doesn't work on certain pages. I'll get that fixed, assuming I can replicate it, etc.
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