Updated all Abilities, Traits and Skills. LONG LIST BELOW
Ability Contain Expert has many changes
LVL 1 Description Change
NEW == The player excels at breaking his blocks against outside rushes./n/nAbility type: Passive/nPowered by: Pursuit/nActivation condition: Engaged in a block while ball carrier is outside of the pocket./nActivation chance: up to 20%/nDuration: Entire play/nWhile active: +4 Break Run Block and Balance.
OLD == The player excels at breaking his blocks against outside rushes./n/nAbility type: Active/nPowered by: Pursuit/nActivation condition: Engaged in a block while ball carrier is outside of the pocket./nActivation chance: up to 20%/nDuration: 1 to 1.2 seconds/nWhile active: +4 Break Run Block and Balance.
LVL 1 Min Duration change from 20 to 1000
LVL 1 Max Duration change from 25 to 1000
LVL 1 Group change from run_blitz to contain_expert
LVL 2 Description Change
NEW == The player excels at breaking his blocks against outside rushes./n/nAbility type: Passive/nPowered by: Pursuit/nActivation condition: Engaged in a block while ball carrier is outside of the pocket./nActivation chance: up to 40%/nDuration: Entire play/nWhile active: +8 Break Run Block and Balance.
OLD == The player excels at breaking his blocks against outside rushes./n/nAbility type: Active/nPowered by: Pursuit/nActivation condition: Engaged in a block while ball carrier is outside of the pocket./nActivation chance: up to 40%/nDuration: 1.2 to 1.4 seconds/nWhile active: +8 Break Run Block and Balance.
LVL 2 Min Duration change from 25 to 1000
LVL 2 Max Duration change from 30 to 1000
LVL 2 Group change from run_blitz to contain_expert
LVL 3 Description Change
NEW == The player excels at breaking his blocks against outside rushes./n/nAbility type: Passive/nPowered by: Pursuit/nActivation condition: Engaged in a block while ball carrier is outside of the pocket./nActivation chance: up to 80%/nDuration: Entire play/nWhile active: +15 Break Run Block and Balance.
OLD == The player excels at breaking his blocks against outside rushes./n/nAbility type: Active/nPowered by: Pursuit/nActivation condition: Engaged in a block while ball carrier is outside of the pocket./nActivation chance: up to 75%/nDuration: 1.4 to 1.6 seconds/nWhile active: +15 Break Run Block and Balance.
LVL 3 Min Duration change from 30 to 1000
LVL 3 Max Duration change from 35 to 1000
LVL 3 Group change from run_blitz to contain_expert
LVL 3 Activation Chance change from 0.75 to 0.80
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Ability Eyes On The Prize changed min/max duration on all levels from 90 to 45
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Ability On The Run changes to descriptions on all levels
LVL 1 Description
Ability on_the_run has an issue with description on Level 1.
NEW == This QB is exceptional at getting the ball away while moving out of the pocket./n/nAbility type: Active/nPowered by: Pocket Awareness/nActivation condition: Throwing a pass while moving./nActivation chance: up to 30%/nWhile active: Accuracy penalties from throwing while moving are decreased by 20%.
OLD == This QB is exceptional at getting the ball away while moving out of the pocket./n/nAbility type: Passive/nPowered by: Pocket Awareness/nActivation condition: Throwing a pass while moving./nActivation chance: up to 30%/nWhile active: Accuracy penalties from throwing while moving are decreased by 20%.
LVL 2 Description
NEW == This QB is exceptional at getting the ball away while moving out of the pocket./n/nAbility type: Active/nPowered by: Pocket Awareness/nActivation condition: Throwing a pass while moving./nActivation chance: up to 60%/nWhile active: Accuracy penalties from throwing while moving are decreased by 40%.
OLD == This QB is exceptional at getting the ball away while moving out of the pocket./n/nAbility type: Passive/nPowered by: Pocket Awareness/nActivation condition: Throwing a pass while moving./nActivation chance: up to 60%/nWhile active: Accuracy penalties from throwing while moving are decreased by 40%.
LVL 3 Description
NEW == This QB is exceptional at getting the ball away while moving out of the pocket./n/nAbility type: Active/nPowered by: Pocket Awareness/nActivation condition: Throwing a pass while moving./nActivation chance: up to 95%/nWhile active: Accuracy penalties from throwing while moving are decreased by 80%.
OLD == This QB is exceptional at getting the ball away while moving out of the pocket./n/nAbility type: Passive/nPowered by: Pocket Awareness/nActivation condition: Throwing a pass while moving./nActivation chance: up to 95%/nWhile active: Accuracy penalties from throwing while moving are decreased by 80%.
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Ability Pull Specialist changes to descriptions on all levels
LVL 1 Description
NEW == This blocker excels when pulling to block outside./n/nAbility type: Active/nPowered by: Lead Block Awareness/nActivation condition: Pulling and blocking to the outside on an outside run or screen play/nActivation chance: up to 30%/nDuration: 1.5 to 2.0 seconds/nWhile active: +5 to Sprinting and Quickness; All Run Blocking Technique rolls are guaranteed to be at least 30% of max.
OLD == This blocker excels when pulling to block outside./n/nAbility type: Passive/nPowered by: Lead Block Awareness/nActivation condition: Pulling and blocking to the outside on an outside run or screen play/nActivation chance: up to 30%/nDuration: 1.5 to 2.0 seconds/nWhile active: +5 to Sprinting and Quickness; All Run Blocking Technique rolls are guaranteed to be at least 30% of max.
LVL 2 Description
NEW == This blocker excels when pulling to block outside./n/nAbility type: Active/nPowered by: Lead Block Awareness/nActivation condition: Pulling and blocking to the outside on an outside run or screen play/nActivation chance: up to 50%/nDuration: 2.0 to 2.5 seconds/nWhile active: +8 to Sprinting and Quickness; All Run Blocking Technique rolls are guaranteed to be at least 50% of max.
OLD == This blocker excels when pulling to block outside./n/nAbility type: Passive/nPowered by: Lead Block Awareness/nActivation condition: Pulling and blocking to the outside on an outside run or screen play/nActivation chance: up to 50%/nDuration: 2.0 to 2.5 seconds/nWhile active: +8 to Sprinting and Quickness; All Run Blocking Technique rolls are guaranteed to be at least 50% of max.
LVL 3 Description
NEW == This blocker excels when pulling to block outside./n/nAbility type: Active/nPowered by: Lead Block Awareness/nActivation condition: Pulling and blocking to the outside on an outside run or screen play/nActivation chance: up to 90%/nDuration: 2.5 to 3.0 seconds/nWhile active: +12 to Sprinting and Quickness; All Run Blocking Technique rolls are guaranteed to be at least 75% of max.
OLD == This blocker excels when pulling to block outside./n/nAbility type: Passive/nPowered by: Lead Block Awareness/nActivation condition: Pulling and blocking to the outside on an outside run or screen play/nActivation chance: up to 90%/nDuration: 2.5 to 3.0 seconds/nWhile active: +12 to Sprinting and Quickness; All Run Blocking Technique rolls are guaranteed to be at least 75% of max.
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Ability Quick Read changes to descriptions on all levels
LVL 1 Description
NEW == This QB can scan the field very quickly./n/nAbility type: Active/nPowered by: Pass Awareness/nActivation condition: Passing, not being hurried./nActivation chance: up to 15%/nDuration: 0.3 to 0.6 seconds/nWhile active: QB checkdown ability is increased by 50%.
OLD == This QB can scan the field very quickly./n/nAbility type: Passive/nPowered by: Pass Awareness/nActivation condition: Passing, not being hurried./nActivation chance: up to 15%/nDuration: 0.3 to 0.6 seconds/nWhile active: QB checkdown ability is increased by 50%.
LVL 2 Description
NEW == This QB can scan the field very quickly./n/nAbility type: Active/nPowered by: Pass Awareness/nActivation condition: Passing, not being hurried./nActivation chance: up to 30%/nDuration: 0.6 to 1.0 seconds/nWhile active: QB checkdown ability is increased by 100%.
OLD == This QB can scan the field very quickly./n/nAbility type: Passive/nPowered by: Pass Awareness/nActivation condition: Passing, not being hurried./nActivation chance: up to 30%/nDuration: 0.6 to 1.0 seconds/nWhile active: QB checkdown ability is increased by 100%.
LVL 3 Description
NEW == This QB can scan the field very quickly./n/nAbility type: Active/nPowered by: Pass Awareness/nActivation condition: Passing, not being hurried./nActivation chance: up to 40%/nDuration: 1.0 to 2.0 seconds/nWhile active: QB checkdown ability is increased by 200%.
OLD == This QB can scan the field very quickly./n/nAbility type: Passive/nPowered by: Pass Awareness/nActivation condition: Passing, not being hurried./nActivation chance: up to 40%/nDuration: 1.0 to 2.0 seconds/nWhile active: QB checkdown ability is increased by 200%.
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Ability Zone Shark has many changes across all levels
LVL 1 Description
NEW == This player makes up for lack of coverage with his tenacity./n/nAbility type: Active/nPowered by: Zone Coverage Awareness/nActivation condition: After a completed pass while in zone coverage./nActivation chance: up to 20%/nDuration: 1.5 seconds/nWhile active: +5 to Power Tackling, Strip Technique and Intimidation; If the ball is knocked loose, entire defense gains 3 morale, and the receiver loses an additional 5 morale.
OLD == This player makes up for lack of coverage with his tenacity./n/nAbility type: Active/nPowered by: Zone Coverage Awareness/nActivation condition: After a completed pass while in zone coverage with over the top help./nActivation chance: up to 30%/nDuration: 3 seconds/nWhile active: +5 to Power Tackling, Strip Technique and Intimidation; If the ball is knocked loose, entire defense gains 3 morale, and the receiver loses an additional 5 morale.
LVL 1 Activation Change change from 0.3 to 0.2
LVL 1 Min Duration change from 90 to 22
LVL 1 Max Duration change from 90 to 22
LVL 2 Description
NEW == This player makes up for lack of coverage with his tenacity./n/nAbility type: Active/nPowered by: Zone Coverage Awareness/nActivation condition: After a completed pass while in zone coverage./nActivation chance: up to 30%/nDuration: 2 seconds/nWhile active: +10 to Power Tackling, Strip Technique and Intimidation; If the ball is knocked loose, entire defense gains 5 morale, and the receiver loses an additional 10 morale.
OLD == This player makes up for lack of coverage with his tenacity./n/nAbility type: Active/nPowered by: Zone Coverage Awareness/nActivation condition: After a completed pass while in zone coverage with over the top help./nActivation chance: up to 50%/nDuration: 3 seconds/nWhile active: +10 to Power Tackling, Strip Technique and Intimidation; If the ball is knocked loose, entire defense gains 5 morale, and the receiver loses an additional 10 morale.
LVL 2 Activation Change change from 0.5 to 0.3
LVL 2 Min Duration change from 90 to 30
LVL 2 Max Duration change from 90 to 30
LVL 3 Description
NEW == This player makes up for lack of coverage with his tenacity./n/nAbility type: Active/nPowered by: Zone Coverage Awareness/nActivation condition: After a completed pass while in zone coverage./nActivation chance: up to 50%/nDuration: 3 seconds/nWhile active: +15 to Power Tackling, Strip Technique and Intimidation; If the ball is knocked loose, entire defense gains 10 morale, and the receiver loses an additional 15 morale.
OLD == This player makes up for lack of coverage with his tenacity./n/nAbility type: Active/nPowered by: Zone Coverage Awareness/nActivation condition: After a completed pass while in zone coverage with over the top help./nActivation chance: up to 75%/nDuration: 3 seconds/nWhile active: +15 to Power Tackling, Strip Technique and Intimidation; If the ball is knocked loose, entire defense gains 10 morale, and the receiver loses an additional 15 morale.
LVL 3 Activation Change change from 0.75 to 0.5
LVL 3 Min Duration change from 90 to 45
LVL 3 Max Duration change from 90 to 45
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Trait Active Hands changed a few items
Description
NEW == Strip Tech: 10% lower SP cost, +6 max
OLD == Strip Tech: 5% lower SP cost, +3 max
Skill Modifiers of Tackle Strip changes
Cost changes from -.05 to -.1
Max changed from 3 to 6
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Trait Ball Hawk changed a few items
Description
NEW == This defender is always looking for interceptions.
Intercepting: 10% lower SP cost, +6 max
Deflecting: 10% higher SP cost, -6 max
OLD == This defender is always looking for interceptions.
Intercepting: 6% lower SP cost, +5 max
Deflecting: 10% higher SP cost, -6 max
Min Salary: +8%
Skill Modifiers of Coverage Interception changes
Cost changes from -.06 to -.1
Max changed from 4 to 6
Salary Modifier changed from 0.08 to 0
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Trait FB Scat Back changed a few items
Description
NEW == This FB focuses on his receiving skills over blocking.
Receiving Hands: 8% lower SP cost, +4 max
Receiving Grip: 8% lower SP cost, +4 max
Rec Consistency: 8% lower SP cost, +4 max
Catch In Traffic: 8% lower SP cost, +4 max
Min Salary: +12%
OLD == This FB focuses on his receiving skills over blocking.
Receiving Hands: 8% lower SP cost, +4 max
Receiving Grip: 8% lower SP cost, +4 max
Catch In Traffic: 8% lower SP cost, +4 max
Min Salary: +12%
Skill Modifiers of Rec Consistency has been added
Cost = -.08
Max = 4
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Trait HB Scat Back changed a few items
Description
NEW == This HB focuses on his receiving skills first and foremost.
Receiving Grip: 10% lower SP cost, +6 max
Receiving Hands: 10% lower SP cost, +6 max
Rec Consistency: 10% lower SP cost, +6 max
Catch in Traffic: 10% lower SP cost, +6 max
Route Technique: 10% lower SP cost, +6 max
Min Salary: +12%
OLD == This HB focuses on his receiving skills first and foremost.
Receiving Grip: 10% lower SP cost, +6 max
Receiving Hands: 10% lower SP cost, +6 max
Catch in Traffic: 10% lower SP cost, +6 max
Route Technique: 10% lower SP cost, +6 max
Min Salary: +12%
Skill Modifiers of Rec Consistency has been added
Cost = -.1
Max = 6
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Trait Long reach changed a few items
Description
NEW == This defender just focuses on stopping the pass.
Deflecting: 10% lower SP cost, +6 max
Intercepting: 10% higher SP cost, -6 max
OLD == This defender just focuses on stopping the pass.
Deflecting: 6% lower SP cost, +4 max
Intercepting: 10% higher SP cost, -6 max
Min Salary: +6%
Skill Modifiers of Coverage Deflection has changed
Cost changed from -.06 to -.1
Max changed from 4 to 6
Salary Modifier changed from 0.06 to 0
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Trait Nerves of Steel changed a few items
Description
NEW == When this player catches a pass, he holds on tight.
Receiving Grip: 8% lower SP cost, +4 max
Catching in Traffic: 8% lower SP cost, +4 max
Rec Consistency: 5% lower SP cost, +3 max
Receiving Hands: 5% higher SP cost, -3 max
Receiving Aware: 5% higher SP cost, -3 max
OLD == When this player catches a pass, he holds on tight.
Receiving Grip: 8% lower SP cost, +4 max
Catching in Traffic: 8% lower SP cost, +4 max
Receiving Hands: 5% higher SP cost, -3 max
Receiving Aware: 5% higher SP cost, -3 max
Min Salary: +6%
Skill Modifiers of Rec Consistency has been added
Cost = -.05
Max = 3
Salary Modifier changed from 0.06 to 0
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Trait Return Specialist changed a few items
Description
NEW == Half of a third of the game
Return Awareness: 10% lower SP cost, +10 max
OLD == Half of a third of the game
Return Awareness: 5% lower SP cost, +3 max
Skill Modifiers of Return Awareness has changed
Cost changed from -.05 to -.1
Max changed from 3 to 10
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Trait Soft Hands changed a few items
Description
NEW == You seen that glove on his left hand? Well, that glove's full of vaseline.
Receiving Hands: 8% lower SP cost, +4 max
Receiving Aware: 8% lower SP cost, +4 max
Rec Consistency: 5% lower SP cost, +3 max
Receiving Grip: 5% higher SP cost, -3 max
Catching in Traffic: 5% higher SP cost, -3 max
OLD == You seen that glove on his left hand? Well, that glove's full of vaseline.
Receiving Hands: 8% lower SP cost, +4 max
Receiving Aware: 8% lower SP cost, +4 max
Receiving Grip: 5% higher SP cost, -3 max
Catching in Traffic: 5% higher SP cost, -3 max
Min Salary: +6%
Skill Modifiers of Rec Consistence has been added
Cost = -0.05
Max = 3
Salary Modifier changed from 0.06 to 0
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Trait Soft Hands changed a few items
Description
NEW == Does he have springs in his shoes?
Diving: 15% lower SP cost, +10 max
Vertical: 15% lower SP cost, +10 max
Quickness: 4% lower SP cost, +2 max
OLD == Does he have springs in his shoes?
Diving: 8% lower SP cost, +6 max
Vertical: 8% lower SP cost, +6 max
Skill Modifiers of Quickness has been added
Cost = -0.04
Max = 2
Skill Modifiers of Diving has been changed
Cost changed from -0.08 to -0.15
Max changed from 6 to 10
Skill Modifiers of Vertical has been changed
Cost changed from -0.08 to -0.15
Max changed from 6 to 10
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Trait Strong Base changed a few items
Description
NEW == Fall once, shame on me.
Balance: 8% lower SP cost, +4 max
Quickness: 4% higher SP cost, -2 max
OLD == Fall once, shame on me.
Balance: 6% lower SP cost, +3 max
Quickness: 6% higher SP cost, -3 max
Skill Modifiers of Quickness has been changed
Cost changed from -0.06 to -0.04
Max changed from -3 to -2
Skill Modifiers of Balance has been changed
Cost changed from -0.06 to -0.08
Max changed from 3 to 4
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Trait TE Receiving Specialist changed a few items
Description
This TE focuses on going downfield for passes.
Route Technique: 10% lower SP cost, +6 max
Receiving Hands: 10% lower SP cost, +6 max
Receiving Grip: 10% lower SP cost, +6 max
Catch In Traffic: 10% lower SP cost, +6 max
Rec Consistency: 5% lower SP cost, +3 max
Min Salary: +16%
OLD == This TE focuses on going downfield for passes.
Route Technique: 10% lower SP cost, +6 max
Receiving Hands: 10% lower SP cost, +6 max
Receiving Grip: 10% lower SP cost, +6 max
Catch In Traffic: 10% lower SP cost, +6 max
Min Salary: +16%
Skill Modifiers of Rec Consistency has been added
Cost = -0.05
Max = 3
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