1. DB pathing is garbage as usual
2. Spy plays don't work, the LB literally freezes until the play is over
3. Tackling seems to be even more pathetic for every dot that's not an LB
4. Assisted tackles should clearly be in a dots statline on his page, and should contribute to total tackles
5. Defensive linemen shouldn't struggle so much at bringing the ball carrier down if the tackling stats are adequate
5. Defensive reaction to run/pass is garbage. Only closing speed helps combat this, but pathing causes them to run past the ball carrier or run into someone already engaged in a block
6. One blocker shouldn't be able to hold off two defenders, this is way too consistent now
7. clean up the tactics interface, not just the playbook one
8. back to pathing in general, it sucks
9. run blocking on the outside has gotten a little iffy with these weak ass blocks. And if the HB is behind the defense they why do they continue to stay in the block animation for so long? It doesn't make any sense.
and finally (for now) FIX FUCKING SAFETIES. S* safeties may look like they have "good stats", but if you really pay attention to the sim its not hard to see they get fucked over way to much. We invest heavy speed and quickness so they can get to the ball quick (and they do) yet even with strong tackling mechanics they are more often than not gonna get ran over or just miss the tackle in general (fucking pathing). PASS COVERAGE IS ABSOLUTE SHIT. No matter how you build them, they don't react to the TE until he's halfway done with his route. GIVE US AN OPTION TO CHOOSE IF WE WANT THEM TO PLAY BOX OR THE PASS
2. Spy plays don't work, the LB literally freezes until the play is over
3. Tackling seems to be even more pathetic for every dot that's not an LB
4. Assisted tackles should clearly be in a dots statline on his page, and should contribute to total tackles
5. Defensive linemen shouldn't struggle so much at bringing the ball carrier down if the tackling stats are adequate
5. Defensive reaction to run/pass is garbage. Only closing speed helps combat this, but pathing causes them to run past the ball carrier or run into someone already engaged in a block
6. One blocker shouldn't be able to hold off two defenders, this is way too consistent now
7. clean up the tactics interface, not just the playbook one
8. back to pathing in general, it sucks
9. run blocking on the outside has gotten a little iffy with these weak ass blocks. And if the HB is behind the defense they why do they continue to stay in the block animation for so long? It doesn't make any sense.
and finally (for now) FIX FUCKING SAFETIES. S* safeties may look like they have "good stats", but if you really pay attention to the sim its not hard to see they get fucked over way to much. We invest heavy speed and quickness so they can get to the ball quick (and they do) yet even with strong tackling mechanics they are more often than not gonna get ran over or just miss the tackle in general (fucking pathing). PASS COVERAGE IS ABSOLUTE SHIT. No matter how you build them, they don't react to the TE until he's halfway done with his route. GIVE US AN OPTION TO CHOOSE IF WE WANT THEM TO PLAY BOX OR THE PASS
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