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Forum > Suggestions > Idea I've been knocking around for CPU players

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Last Online: Jun 20, 2019 10:06:20
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I'm not in agreement that all of the CPU players are awful. CPU teams are awful not necessarily the CPU players.

https://glb2.warriorgeneral.com/game/player/209669

https://glb2.warriorgeneral.com/game/player/209378

https://glb2.warriorgeneral.com/game/player/259090

https://glb2.warriorgeneral.com/game/player/183890

https://glb2.warriorgeneral.com/game/player/193038

https://glb2.warriorgeneral.com/game/player/217913

https://glb2.warriorgeneral.com/game/player/132384

https://glb2.warriorgeneral.com/game/player/212511
“Fate whispers to the warrior, 'You can not withstand the storm.'
The warrior whispers back, 'I am the storm."
Edited by Bretto007 on Jun 6, 2019 02:21:12

Last Online: Jun 19, 2019 19:58:09
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Originally posted by Bretto007
I'm not in agreement that all of the CPU players are awful. CPU teams are awful not necessarily the CPU players.

https://glb2.warriorgeneral.com/game/player/209669

https://glb2.warriorgeneral.com/game/player/209378

https://glb2.warriorgeneral.com/game/player/259090

https://glb2.warriorgeneral.com/game/player/183890

https://glb2.warriorgeneral.com/game/player/193038

https://glb2.warriorgeneral.com/game/player/217913

https://glb2.warriorgeneral.com/game/player/132384

https://glb2.warriorgeneral.com/game/player/212511


And then there is this:

HB Adam Buck
https://glb2.warriorgeneral.com/game/player/233290

I re-created his Skills using Inspector and built him at a Vet level using a new Player build I created.

His 24 reps are equal to a Power Rushing skill of 52.
His 5.53 40 yard Dash time is from a Sprinting skill of 41.
His Vertical jump of 31.5" is from a Vertical skill of 45.
His 110" Broad jump is from his Vertical plus a Diving skill of 45.
His Shuttle and Cone drill scores suggest a Quickness value of 45.

This is a Vet CPU HB build. And we are worried that Player builds won't be better???

"How could they be worse?" is my question.

CORNDOG - MAKE CPU BUILDS BETTER! (not perfect)


Living rent-free in TxSteve's head since at least July 12, 2016.
Edited by Xars on Jun 6, 2019 07:57:26

Last Online: Jun 20, 2019 15:00:44
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Revamping the CPU builds seems kind of important to me. Finding replacements in free agency is no easy task these days IMO. Having at least serviceable CPU players that can slide in to at least a backup role on a team would be helpful. Some may be forced to start CPUs.

The only real concern would be less player creation if CPU builds were fully up to snuff, but people are still going to build players to test theories and what not.

No need to make CPUs every bit as good as player builds, but there absolutely is a need to make them significantly better than what they are IMO.
Hold my fanny pack and watch this s***

Last Online: Jun 20, 2019 08:58:55
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It would a big improvement since CPU builds would actually be crafted towards their position's strengths, and not the generic way they're built now.

For positions like OL where its hard to find players, this would be big.

Last Online: Jun 20, 2019 15:48:46
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please, please make CPU players better, in agreement here with everyone else!! It's hard to find enough players to fill teams sometimes, having solid CPU builds that actually work would improve this game a lot and help newer players have more success owning teams and maybe lasting longer than 1-2 games.

Last Online: Jun 19, 2019 19:58:09
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Corndog, if you would, my request is for you to elaborate on HOW the CPU players are currently being built. I think if we made some tweeks to the beginning of the process, the ending builds would be much better - even without going the copying of the HOF route.

My guess is you start each CPU the way you start player builds - all attributes start at 5 and then 5 additional points are given. Unfortunately, this is a bad starting point.

My suggestion is to randomly assign each of the 6 attributes with a 10, 9, 8, 4, 3 and a 1. I'd make the 1 Stamina across all of the builds. The others are then randomized. I'd use all 7 of the Cap Boosts on Stamina (+35) and I'd make every CPU player a Workhorse (Trait) which is another +10 to Stamina. This would add 45 points to the skill cap of Stamina. I'd make it so that every CPU player maximizes Conditioning. Additionally, I'd have every CPU player GOLD the Road Warrior and Home Town Hero Abilities. (I'd also buff RW to = HTH but I've said this before.) NOTE: You'd have to enact all of Cap Boosts at Rookie because otherwise all of the CPUs are going to have a low Conditioning cap in their Rookie Season.

What will this accomplish?

Well all CPUs would have sufficient Conditioning (70-80) for the game without anything being game breaking. RW and HTH are ok Abilities but not what a Human Player would typically take as they aren't optimized for any specific role. This would make CPU players more consistent yet built at a level below what a good Human player would build. They wouldn't handicap/cripple a new customer to the game who buys a team and uses CPU players to fill in their roster while they network and build relationships to get other customers to build other players for them.

Here's an example of the Conditioning problem of CPU builds. Watch this play til it almost ends (tick 153). https://glb2.warriorgeneral.com/game/replay/640459/990372

This is a Soph Pickup game. My HB has 99 Conditioning. We know that INTRA-play Energy levels matter. Look at almost all of the other CPU builds. They are at 1 Energy by the end of the play.

The gap between Human and CPU builds has grown over the last 30+ seasons as Human players have figured out the high value of Conditioning and adopted it for all builds. The CPUs can't even remotely keep up.

In the end, pick the idea/framework you like best, but please do something.
Living rent-free in TxSteve's head since at least July 12, 2016.
Edited by Xars on Jun 8, 2019 01:04:41

Last Online: Jun 20, 2019 15:51:28
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I agree with Xars. It would be nice if we knew how CPU builds are currently being done so we can better recommend a solution. If it truly is random, then I think prioritizing certain skills based on position would help a lot. Prioritizing attributes can come into play as well.

I do like the idea of archetypes, but not sure how difficult that would be to implement. If we can identify which skills are more important to each position and help the CPU players put points into those skills it would help a lot. A cornerback investing points in pass rush power isn't going to do much for him. There can also be a floor for attributes at each position to avoid weak linemen and slow secondary players and receivers. I don't think following HOF player builds is the answer, just putting the points towards the skills that matter the most for each position. And if there can be a little bit of a shift into prioritizing physical skills a little more than they currently do, that might help too.

KICKER:

High Priority - Kick Accuracy, FG Power, Kick Consistency, Kickoff Power
Medium Priority - Conditioning, Heart
Low Priority - Everything else

CORNERBACK:

High Priority: Zone/Man aware, deflect, Sprint, FW, Quickness
Medium Priority: Conditioning, Intercepting, Coverage Tech, Tackling skills except strip, Heart, Toughness, Balance, Consistency
Low Priority: BRB, Hold Ground, Vert, Diving, Pursuit
Very low priority: Everything else

Something like that. Just so they focus more towards the skills that matter.
Owner of the Alaskan Assassins
Edited by Rob. on Jun 8, 2019 02:21:39

Last Online: Jun 20, 2019 14:18:17
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Originally posted by Rob.
I don't think following HOF player builds is the answer, just putting the points towards the skills that matter the most for each position.


So then what determines what skills matter? Players don't have access to skills that don't matter. Pass Rush Power absolutely does something for CBs. If you are looking for skills that have optimal return on investment, wouldn't HoF builds be the place to look?
Six inches of pure deliciousness...on a stick!
Edited by Corndog on Jun 8, 2019 04:19:58

Last Online: Jun 19, 2019 19:58:09
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Originally posted by Corndog
So then what determines what skills matter? Players don't have access to skills that don't matter. Pass Rush Power absolutely does something for CBs. If you are looking for skills that have optimal return on investment, wouldn't HoF builds be the place to look?


If that's the case and is going to be the case, OPEN the builds.

How would we know that a CB is built as a great edge rusher????

I'd say this:

RANDOMIZED and CLOSED is a BIG problem.

RANDOMIZED and OPEN at least allows the Coach to figure out how to use the player.
Living rent-free in TxSteve's head since at least July 12, 2016.
Edited by Xars on Jun 8, 2019 05:07:58

Last Online: Jun 19, 2019 19:58:09
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Another problem with CPUs is that you keep getting the same player even if you cut him.

So I cut HB Adam Buck and request a new CPU.

Guess who I resign? HB Adam Buck

So I cut him again. Who do I resign? Adam Buck
So I cut him again. Who do I resign? Adam Buck
So I cut him again. Who do I resign? Adam Buck
So I cut him again. Who do I resign? Adam Buck
So I cut him again. Who do I resign? Adam Buck

Now HB Adam Buck does have the same SP as every other Vet Player and they are spent on something. I just don't know where. Well I know were they AREN'T spent.

If we arent't able to get a NEW, RANDOMIZED CPU player, why not at least OPEN the build?
Living rent-free in TxSteve's head since at least July 12, 2016.

Last Online: Jun 20, 2019 08:38:56
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I agree with Xarz. Opening up the builds seems to be the easiest step to at least recruit somewhat viable CPU for your team's strategy.

In addition, maybe setting soft floors for physical stats would allow for a baseline of viable CPUs. For example, 70 conditioning, 55-60 sprinting, 40 quickness/footwork, ect. I don't know how you'd figure out appropriate floors.

Last Online: Jun 20, 2019 10:06:20
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Originally posted by Xars
Another problem with CPUs is that you keep getting the same player even if you cut him.

So I cut HB Adam Buck and request a new CPU.

Guess who I resign? HB Adam Buck

So I cut him again. Who do I resign? Adam Buck
So I cut him again. Who do I resign? Adam Buck
So I cut him again. Who do I resign? Adam Buck
So I cut him again. Who do I resign? Adam Buck
So I cut him again. Who do I resign? Adam Buck

Now HB Adam Buck does have the same SP as every other Vet Player and they are spent on something. I just don't know where. Well I know were they AREN'T spent.

If we arent't able to get a NEW, RANDOMIZED CPU player, why not at least OPEN the build?


This. So much this.
“Fate whispers to the warrior, 'You can not withstand the storm.'
The warrior whispers back, 'I am the storm."

Last Online: Jun 20, 2019 11:43:41
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Originally posted by Corndog
So then what determines what skills matter? Players don't have access to skills that don't matter. Pass Rush Power absolutely does something for CBs. If you are looking for skills that have optimal return on investment, wouldn't HoF builds be the place to look?


Pass rush power does nothing when the player has no sprinting or quickness. The HOF is filled with outdated builds.
Owner of Whoville Whos.
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