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Last Online: Dec 5, 2020 16:45:19
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4-3 Under Cover 3 (zone) needs to be correctly listed as being a blitz

5-2 C3 LB Contain Strong, 5-2 Fire Zone 2, and 5-2 Cover 3 Sink zone plays are incorrectly listed as being blitz.

More Zone plays on defense, we need zone plays with a MLB spy very badly to have competitive chances to counter inside rushing (or something).

New Zone Plays (suggesting these, please consider):

3-4 OLB Fire Sky Zone: https://i.imgur.com/ziFoZsi.jpg

3-4 OLB Fire Sink: https://i.imgur.com/RUm7sRs.jpg

4-3 Cover 2 Tiger: https://i.imgur.com/h1M022c.jpg

Keep Rookie/Soph and add rest of tiers to Vet, or at least combine J-Man and Pro.

More 4-3 Shallow Man plays (like Shallow Will and Middle Overload that we have now) as well as Shallow 3-4 with Safeties up.

Give cpu dots templates (let the players contribute, please)

Open cpu builds.

Twins formation WR sets (more chances for Slot SA to fire), Strait T offensive formation, Wing T offensive formation, and Wild Cat formation.

Add HoF ranking to a player's page.

Add All-Star game appearances onto a dot's player page.

Revise HoF, particularly where Broken Tackles count too high in the rankings for HB's for example.

Add a cpu league for each tier to give more in tier ladder match ups...also do not let league teams play each other in ladder.

Fix Kicking. Maybe some of the guys here can elate on this such as of the accuracy and power issues.

Punters need a minor boost in power. Also seems like ck rarely happen.

Adjust the scale of Power Rushing's effectiveness to where it will be more useful before Pro level.

Add a setting in Playbook to force a position to pass pro rather than just enable possibility. For example: possibility of forcing FB or TE to stay in trenches.

Fix website on new mobile Firefox. It is not working in weird places for example you cannot spend points on your skills in player window.

Select All/Check Box to select multiple playbooks for deletion.

*****

This is somewhat anecdotal since I've not been able to do all the research, that being said however it feels like the passing power buff that made it harder to intercept throws has knocked out zone's ability to get a decent amount of picks. While I understand that this was done to balance game play, it feels like to me it needs to be either reigned in a little or Zone's SA's that are intended to get picks need buffed. More often than not when my KYM team faced quality Man defense teams they were able to simply equal or beat my team in getting picks. I'm not saying I should get a dozen picks a game, but when Man's SA's are geared toward defending passes (ala OAI and TDS) vs zone's getting picks (EotP) it feels like a lot of wasted points building toward Ints and counter intuitive its intentions.

Edited by Myrik_Justiciar on Aug 28, 2020 14:11:17

Last Online: Dec 5, 2020 16:45:19
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If I missed anything, let me know and I'll add it to the top.

Last Online: Dec 5, 2020 15:17:01
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Can you substantiate the zone nerf a little more? I just checked the Northwest Lions roster to compare their int numbers and each leader has more picks this season than last. Surely eyes on the prize doesn't need to be buffed, it's the longest lasting SA and gives the greatest boost of any SA both in SPs and in morale.

Lions numbers:
CB ints jumped from 17 to 31
LB1 ints jumped from 30 to 38
LB2 ints jumped from 20 to 25

I always enjoy new SAs and traits, those always seem to keep the game fresh, I like 4-2-5 idea and the moved up safety formations too. I'd have to go find the ones I drew up for last season.
H A W A I I ☢ B U L L S

Last Online: Dec 5, 2020 17:13:09
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Nice list! Agree with mostly everything. Would rather not combine Jman and Pro. I understand for you boys with thousands of wins competition could get a little stale sometimes but I honestly like the current system. I also don't want to plan resting teams more often. I think Power Rusher really doesn't need a buff.

But please fix kickers. 2 Championships! Those bastard kickers cost me 2!

Last Online: Dec 5, 2020 16:45:19
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Originally posted by o The Boss x
Can you substantiate the zone nerf a little more? I just checked the Northwest Lions roster to compare their int numbers and each leader has more picks this season than last. Surely eyes on the prize doesn't need to be buffed, it's the longest lasting SA and gives the greatest boost of any SA both in SPs and in morale.

Lions numbers:
CB ints jumped from 17 to 31
LB1 ints jumped from 30 to 38
LB2 ints jumped from 20 to 25

I always enjoy new SAs and traits, those always seem to keep the game fresh, I like 4-2-5 idea and the moved up safety formations too. I'd have to go find the ones I drew up for last season.


https://glb2.warriorgeneral.com/game/game/737340 (2 to 1 my advantage)
https://glb2.warriorgeneral.com/game/game/736847 (2 to 1 my advantage)
https://glb2.warriorgeneral.com/game/game/736701 (2 to 1 my advantage)
https://glb2.warriorgeneral.com/game/game/727313 (3 to 2 my advantage)
https://glb2.warriorgeneral.com/game/game/735521 (2 to 1 their advantage)
https://glb2.warriorgeneral.com/game/game/727261 (2 to 0 their advantage)
https://glb2.warriorgeneral.com/game/game/729217 (0 to 0 tie)
https://glb2.warriorgeneral.com/game/game/727248 (0 to 0 tie)
https://glb2.warriorgeneral.com/game/game/727241 (1 to 1 tie)
https://glb2.warriorgeneral.com/game/game/734982 (1 to 1 tie)


Those I believe were most of my match ups vs quality opponents this season at Pro level. While I lead in getting picks slightly in almost half the games, teams without SA's geared towards getting picks are very close to me in these match ups. It doesn't feel like I have a decent advantage considering the investment Zone has to spend to get picks nor considering Man is geared towards defending passes more instead. Zone is about getting TO's while giving up yardage as its high risk/reward, however it doesn't feel as much that way now in the picks department (fumble creating seems to be fine).

I'd also say that zone is inherently weak vs inside rushing, but if we had some MLB spy type plays it might help in that area. Something where LB's stay home and read/react like the Man LB Spy types.



Edited by Myrik_Justiciar on Aug 28, 2020 00:02:11

Last Online: Dec 5, 2020 16:45:19
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Originally posted by 4chanCitizen
I think Power Rusher really doesn't need a buff.


It's not that it needs a buff, but instead its just not very effective until Pro. Lower values of it aren't effective in comparison to elusiveness.

Last Online: Dec 5, 2020 12:20:52
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Originally posted by Myrik_Justiciar
It's not that it needs a buff, but instead its just not very effective until Pro. Lower values of it aren't effective in comparison to elusiveness.


Problem is, that bump early could ruin it end game with them being OPd again

Last Online: Dec 5, 2020 10:15:15
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Originally posted by o The Boss x
Can you substantiate the zone nerf a little more? I just checked the Northwest Lions roster to compare their int numbers and each leader has more picks this season than last. Surely eyes on the prize doesn't need to be buffed, it's the longest lasting SA and gives the greatest boost of any SA both in SPs and in morale.

Lions numbers:
CB ints jumped from 17 to 31
LB1 ints jumped from 30 to 38
LB2 ints jumped from 20 to 25

I always enjoy new SAs and traits, those always seem to keep the game fresh, I like 4-2-5 idea and the moved up safety formations too. I'd have to go find the ones I drew up for last season.


pft, I just got lucky, let me stay under the radar.

Seriously though, against top teams, my int were way down and more normal.
Edited by dlcurt on Aug 27, 2020 22:34:16

Last Online: Dec 5, 2020 16:45:19
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Originally posted by vipermaw82
Problem is, that bump early could ruin it end game with them being OPd again


I don't think an end game bump is needed, it works fine... its just that at lower values it's about worthless. I think mentioning Pro tier is throwing people off... Pro is generally when I have the skill high enough to be of use is all. Elusiveness seems to work decently through all values in comparison.

Last Online: Dec 5, 2020 16:45:19
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Originally posted by dlcurt
pft, I just got lucky, let me stay under the radar.

Seriously though, against top teams, my int were way down and more normal.


Right. It doesn't feel worth the effort to build zone when compared to Man, which defends passes much better/gives up less yards and now gets picks almost as well.

Last Online: Dec 5, 2020 15:17:01
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Out of curiosity, why keep doing it then, you've built many zone teams in a row now? Man is similar vs. the run except they actually run away from the play (toward their man) until they realize it's a run. I'm not gonna be around all weekend to advocate that zone is fine so if it gets a buff b/c of that w/e - seems like the only people in here are zone owners anyway

I'd still like to see a man int SA, the boosts of EITP are unmatched in length, boost, and morale hit atm. (or really any SA additions tbh)

Play suggestions:
- 3-4 Cover 1 Tiger Robber (ROLB should prob be aligned more normal)
https://imgur.com/a/WZARR7r

- 3-4 Cover 1 Tiger
https://imgur.com/ElGRcky

- 3-4 3 man under concept
https://imgur.com/a/fwUs9zu

- 4-4 robber flat alignment concept
https://imgur.com/a/cOZmm48

- More 4-3 flat alignment plays like shallow sam and shallow will maybe without the blitz

- 4-3 Cover 1 Tiger
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Last Online: Dec 5, 2020 12:13:20
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make it some we can delete multiple playbooks at one time.. i need to clean up som stuff

Last Online: Dec 4, 2020 17:46:42
12th MIManITW
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What about getting rid of some of the development leagues for players to actually play on CPU teams that have some humans on them, and to increase sim speed?

Could even move the development league to real league tiers so that there's a minimum of two leagues per tier to get rid of the cross-tier ladder matchups? There's no way 6 vet d league teams are necessary, why even have a d-league at all?
I survived Beta, and all I got was this F*****G gold badge. At least give me a tee shirt or something.
**Proud lifelong member of the 12th Man!**

Last Online: Dec 5, 2020 15:52:15
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Originally posted by jay529
make it some we can delete multiple playbooks at one time.. i need to clean up som stuff


click the delete on each one while holding control, or whatever it is on your computer that opens the link in a new tab.

Just hold and click all the ones you want done. Then you just have to close all the tabs afterwards.
aka - Atatakakunai

Last Online: Dec 5, 2020 16:45:19
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Originally posted by o The Boss x
Out of curiosity, why keep doing it then, you've built many zone teams in a row now? Man is similar vs. the run except they actually run away from the play (toward their man) until they realize it's a run. I'm not gonna be around all weekend to advocate that zone is fine so if it gets a buff b/c of that w/e - seems like the only people in here are zone owners anyway

I'd still like to see a man int SA, the boosts of EITP are unmatched in length, boost, and morale hit atm. (or really any SA additions tbh)



The is only my 2nd Zone team, I've did Man for years, so I need something different to keep me interested. Man reacts to the offense better from following it's assignments the way it does, I never had a complaint about that in all my years. If zone gets changed, it will be because it needs it, not because me and DlCurt agree. I think the majority here run Man, not Zone anyways.

I'm not sure why you think Man needs a SA like EotP, it already gets picks close to the amount of Zone and it defends way better. Man already has 2 really good pass defense SA's as is (OAI and TDS). It makes no sense to me to buff Man and just say Zone is fine when its not. All I'm asking for it to be balanced and some plays to help round it out.
Edited by Myrik_Justiciar on Aug 28, 2020 14:25:18
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