Short and sweet.
Building Championship Teams
To build a successful team you need to start with a team template. Once you choose a template for your team (e.g. running a team that stops the run, all passing team who gives up the run but stops the pass) you build players to fit your template. The worse team template is a balanced one imo. The worst player builds are balanced. Once you choose a team template you must stick to your build strategy while only diverting to make small adjustments if you notice things during gameplay.
First, how many star players do you want on your team? Managing star players could affect a team's chemistry, roster size, and the sort. A star DE gets more skill points (all star players do) which could be an advantage going against one normally built player. But put the same star against three well build OTs and he will have a moral/energy problem which could result in the three OTs prevailing in protecting the QB in that game. Choose how many stars you intend to have on your team first. The average is 3, you can get more depending on your general management skills.
Passing team template
O-Line
If you choose to build a passing team have your Oline focus primarily on passing in the first season. Forget run blocking and forget the concept of balance. I have run 50% of the time with O-linemen with as low as 25 run blocking and had 100-yard rushing games consistently. If you want one run blocker on the all passing Oline, choose a guard and run off him more than other linemen but forget the concept of balance builds.
QB
If you build a 100% pass focus Oline do not put any/many skill points into or drop back power or drop back grip. Place those points into Pocket awareness. It's the difference between building a player who doesn't fumble when he gets sacked or a player who doesn't get sacked. Running Team QBs do need to Drop back power and grip because they will get touched more. 55 Pocket awareness with 55 Pass awareness is a minimum for a passing QB. By the time we reach vet I would like 70+. To each his own but avoiding sacks is rule number one to have a good team.
QB WR Combo build
This is where agents leave skill points on the table and wonder why certain receivers catch every pass! For me, it's because my receiver's SAs match my QB SAs. On top of that, We build exaggerated players and they seem to get on the leader board better than balanced players. Think about this like pop warner football and you are scouting a player. Have you ever said, " that kid is really balanced!" Kids get noticed cause they excel in certain skills. This is also how you get on the leader boards in GLB. Whatever you want that player to do on the field, put most of the skill points you have into that first, then balance him out. With a QB WR combo, it is so wise to "Match SAs". Matching SAs work like this; I have a J QB who is a 2-star quick hitter. This gives the receiver +20 CIT bonus when it fires. So when building my receivers, I must give them the highest CIT value I can, (Currently 98 for one journeyman) then when the QBs quick hitter goes off the receiver has a value of 118 CIT. If the receiver has a Prime Time SA, he will get an additional boost which could get his CIT value to over 130 on certain plays with certain rolls etc. SO we see matching SA is good and can make your team seem special when done right. Make sure you build your team as one unit with players that work together well.
HB
All passing teams need an HB who can hold his own with no blocking. Your receiving TE will get pancaked all the time so you need an elusive back to slip LBs first tackle. Power backs get gang tackled having weak olinemen. Elusive backs with 65+ Elusiveness 65+ Carry awareness do not need really good run blockers to get to the open field.
thanks for reading. I was just bored and thought to share some information to help our teams remain competitive. I await your opinions. This is just mines.
Building Championship Teams
To build a successful team you need to start with a team template. Once you choose a template for your team (e.g. running a team that stops the run, all passing team who gives up the run but stops the pass) you build players to fit your template. The worse team template is a balanced one imo. The worst player builds are balanced. Once you choose a team template you must stick to your build strategy while only diverting to make small adjustments if you notice things during gameplay.
First, how many star players do you want on your team? Managing star players could affect a team's chemistry, roster size, and the sort. A star DE gets more skill points (all star players do) which could be an advantage going against one normally built player. But put the same star against three well build OTs and he will have a moral/energy problem which could result in the three OTs prevailing in protecting the QB in that game. Choose how many stars you intend to have on your team first. The average is 3, you can get more depending on your general management skills.
Passing team template
O-Line
If you choose to build a passing team have your Oline focus primarily on passing in the first season. Forget run blocking and forget the concept of balance. I have run 50% of the time with O-linemen with as low as 25 run blocking and had 100-yard rushing games consistently. If you want one run blocker on the all passing Oline, choose a guard and run off him more than other linemen but forget the concept of balance builds.
QB
If you build a 100% pass focus Oline do not put any/many skill points into or drop back power or drop back grip. Place those points into Pocket awareness. It's the difference between building a player who doesn't fumble when he gets sacked or a player who doesn't get sacked. Running Team QBs do need to Drop back power and grip because they will get touched more. 55 Pocket awareness with 55 Pass awareness is a minimum for a passing QB. By the time we reach vet I would like 70+. To each his own but avoiding sacks is rule number one to have a good team.
QB WR Combo build
This is where agents leave skill points on the table and wonder why certain receivers catch every pass! For me, it's because my receiver's SAs match my QB SAs. On top of that, We build exaggerated players and they seem to get on the leader board better than balanced players. Think about this like pop warner football and you are scouting a player. Have you ever said, " that kid is really balanced!" Kids get noticed cause they excel in certain skills. This is also how you get on the leader boards in GLB. Whatever you want that player to do on the field, put most of the skill points you have into that first, then balance him out. With a QB WR combo, it is so wise to "Match SAs". Matching SAs work like this; I have a J QB who is a 2-star quick hitter. This gives the receiver +20 CIT bonus when it fires. So when building my receivers, I must give them the highest CIT value I can, (Currently 98 for one journeyman) then when the QBs quick hitter goes off the receiver has a value of 118 CIT. If the receiver has a Prime Time SA, he will get an additional boost which could get his CIT value to over 130 on certain plays with certain rolls etc. SO we see matching SA is good and can make your team seem special when done right. Make sure you build your team as one unit with players that work together well.
HB
All passing teams need an HB who can hold his own with no blocking. Your receiving TE will get pancaked all the time so you need an elusive back to slip LBs first tackle. Power backs get gang tackled having weak olinemen. Elusive backs with 65+ Elusiveness 65+ Carry awareness do not need really good run blockers to get to the open field.
thanks for reading. I was just bored and thought to share some information to help our teams remain competitive. I await your opinions. This is just mines.
Edited by smashrock on May 24, 2022 21:58:30