User Pass

Forum > Goal Line Blitz 2 > Building Teams for New Comers - Passing Teams


Last Online: Jun 24, 2022 18:52:42
Link
Short and sweet.

Building Championship Teams


To build a successful team you need to start with a team template. Once you choose a template for your team (e.g. running a team that stops the run, all passing team who gives up the run but stops the pass) you build players to fit your template. The worse team template is a balanced one imo. The worst player builds are balanced. Once you choose a team template you must stick to your build strategy while only diverting to make small adjustments if you notice things during gameplay.

First, how many star players do you want on your team? Managing star players could affect a team's chemistry, roster size, and the sort. A star DE gets more skill points (all star players do) which could be an advantage going against one normally built player. But put the same star against three well build OTs and he will have a moral/energy problem which could result in the three OTs prevailing in protecting the QB in that game. Choose how many stars you intend to have on your team first. The average is 3, you can get more depending on your general management skills.

Passing team template


O-Line
If you choose to build a passing team have your Oline focus primarily on passing in the first season. Forget run blocking and forget the concept of balance. I have run 50% of the time with O-linemen with as low as 25 run blocking and had 100-yard rushing games consistently. If you want one run blocker on the all passing Oline, choose a guard and run off him more than other linemen but forget the concept of balance builds.

QB
If you build a 100% pass focus Oline do not put any/many skill points into or drop back power or drop back grip. Place those points into Pocket awareness. It's the difference between building a player who doesn't fumble when he gets sacked or a player who doesn't get sacked. Running Team QBs do need to Drop back power and grip because they will get touched more. 55 Pocket awareness with 55 Pass awareness is a minimum for a passing QB. By the time we reach vet I would like 70+. To each his own but avoiding sacks is rule number one to have a good team.

QB WR Combo build
This is where agents leave skill points on the table and wonder why certain receivers catch every pass! For me, it's because my receiver's SAs match my QB SAs. On top of that, We build exaggerated players and they seem to get on the leader board better than balanced players. Think about this like pop warner football and you are scouting a player. Have you ever said, " that kid is really balanced!" Kids get noticed cause they excel in certain skills. This is also how you get on the leader boards in GLB. Whatever you want that player to do on the field, put most of the skill points you have into that first, then balance him out. With a QB WR combo, it is so wise to "Match SAs". Matching SAs work like this; I have a J QB who is a 2-star quick hitter. This gives the receiver +20 CIT bonus when it fires. So when building my receivers, I must give them the highest CIT value I can, (Currently 98 for one journeyman) then when the QBs quick hitter goes off the receiver has a value of 118 CIT. If the receiver has a Prime Time SA, he will get an additional boost which could get his CIT value to over 130 on certain plays with certain rolls etc. SO we see matching SA is good and can make your team seem special when done right. Make sure you build your team as one unit with players that work together well.

HB
All passing teams need an HB who can hold his own with no blocking. Your receiving TE will get pancaked all the time so you need an elusive back to slip LBs first tackle. Power backs get gang tackled having weak olinemen. Elusive backs with 65+ Elusiveness 65+ Carry awareness do not need really good run blockers to get to the open field.

thanks for reading. I was just bored and thought to share some information to help our teams remain competitive. I await your opinions. This is just mines.

Edited by smashrock on May 24, 2022 21:58:30

Last Online: Jun 25, 2022 21:04:29
Link
I appreciate this post, always great to see people share their knowledge to help anyone willing to take the time to read through this!

Last Online: Jun 23, 2022 10:05:41
Link
Great post, great information. Especially after being away from GLB and trying to get back in it after all these years.

Last Online: Jun 25, 2022 18:09:13
Link
Great post smash!!!
I would add the importance of a good blocking FB and formations that use a FB (BI, BIG, and 2WR) for run-heavy offenses.
I prefer a balanced attack, so I do not have much experience with pass-heavy offenses.
Question for you pass-heavy offense gurus...Do you build scat backs or combo backs or use your backs to block for your QB?

Last Online: Jun 25, 2022 17:05:31
Link
Originally posted by agerm73
Question for you pass-heavy offense gurus...Do you build scat backs or combo backs or use your backs to block for your QB?


GLB1 I had blocking FBs that could catch and an elusive back who could catch alongside a power back to keep defenses honest. Funtimes.
GLB2... run block FBs with a smidge of catch skills (nothing OTT) and a PB to keep defenses honest. Bit more one-dimensional build-wise. No back has invested any points in pass blocking at all.

QPR plays from 1-2 WRs sets on the whole. Looking at the roster, you'd think we're a run-first team. But the QB has had 10k yards every season bar rookie (26.5 yards off dammit) in the stacked Mummy League and in a SIM that seems to prefer the run-game at higher tiers.

Last Online: Jun 25, 2022 22:03:13
Link
Originally posted by agerm73

Question for you pass-heavy offense gurus...Do you build scat backs or combo backs or use your backs to block for your QB?

Best kind of HB I find for a passing team is one that can convert 3rd downs and punch it in the endzone. Just add Hands to them so they don't drop dumpoff passes. Even the best passing attack isn't going to sustain drives if they can't convert a 3rd & 2.

FBs should be blocking specialist(to help the HB convert 3rd downs), with again Hands so they don't drop the rare dumpoff. Pass blocking Awareness matters when they're held back, so worth it.

Last Online: Jun 25, 2022 12:33:10
Link
Power HB is good for Passing Off for 1 simple reason. U can abandon outside running and got specialized receivers. All scheming is just for make players the best at what U want from them. And the more U want, the less good they are. Just work to limit roles of ur dots to let them be best at sth U want.

S34,S35,S36,S37,S38,S39 FireCracker League Champ with Gliwice Lions
6 in a row champ

https://glb2.warriorgeneral.com/game/game/771386 7 punts in a game 6 in a quarter.

Last Online: Jun 25, 2022 21:36:11
Link
Originally posted by Ghanima
Power HB is good for Passing Off for 1 simple reason. U can abandon outside running and got specialized receivers. All scheming is just for make players the best at what U want from them. And the more U want, the less good they are. Just work to limit roles of ur dots to let them be best at sth U want.



Downside...those offenses are easy to game plan against and "tag" against
Decepticons, attack!
Edited by Cybertron on May 27, 2022 10:40:59

Last Online: Jun 25, 2022 17:05:31
Link
Originally posted by Cybertron
Downside...those offenses are easy to game plan against and "tag" against



Last Online: Jun 25, 2022 21:04:29
Link
Originally posted by Cybertron
Downside...those offenses are easy to game plan against and "tag" against



Last Online: Jun 22, 2022 22:11:03
Link

Last Online: Jun 16, 2022 06:43:41
Link
Yoooo this league still alive? Im back.
Its all a Process

Last Online: Jun 25, 2022 21:20:00
Link
Originally posted by GrowingVictory
Yoooo this league still alive? Im back.


heyo still is

Last Online: Jun 16, 2022 06:43:41
Link
i have returned!
Its all a Process

Last Online: Jun 25, 2022 17:16:51
Link
Originally posted by GrowingVictory
i have returned!


<3
aka - Atatakakunai

Post Reply

You are not logged in. Please login if you want to post a reply.