DE
Keith Smith
TEAM | Chicago Blaze |
CONTRACT | $2,570,000 (medium) |
AGENT | CPU |
5.62 Sec.
Forty Yard Dash
37 Reps
Bench Press
25"
Vertical Jump
98"
Broad Jump
7.83 Sec.
Three Cone Drill
5.31 Sec.
20 Yard Shuttle
14.34 Sec.
60 Yard Shuttle
DISPLAY
Current Career Tier: Veteran (Lv25)
96 of 120 games played
Boosts:
SP Boosts
Cap Boosts
AP Boosts
TRAITS
Crusher
Crusher
This defender prefers power over technique when pass rushing.
Pass Rush Power: 10% lower SP cost, +10 maxHold Ground: 10% lower SP cost, +10 max
Pass Rush Tech: 5% higher SP cost, -5 max
Break Run Blk: 5% higher SP cost, -5 max
Sure Tackler
Sure Tackler
This defender goes for sure tackles over trying for fumbles.
Tackling Tech: 10% lower SP cost, +6 maxTackling Grip: 10% lower SP cost, +6 max
Power Tackling: 10% higher SP cost, -6 max
Strip Tech: 10% higher SP cost, -6 max
Tactician
Tactician
This player favors a tactical approach over power.
Snap Reaction: 6% lower SP cost, +6 maxPursuit: 5% lower SP cost, +3 max
Blitz Awareness: 5% lower SP cost, +3 max
Toughness: 3% higher SP cost, -3 max
Intimidation: 3% higher SP cost, -3 max
Power Tackling: 5% higher SP cost, -3 max
Pass Rush Power: 5% higher SP cost, -3 max
VITALS
6'1"
Player's Height
275 lbs.
Player's Weight
HALL OF FAME
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LEAGUE RANKING
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COMBINE RESULTS
5.62 Sec.
Forty Yard Dash
37 Reps
Bench Press
25"
Vertical Jump
98"
Broad Jump
7.83 Sec.
Three Cone Drill
5.31 Sec.
20 Yard Shuttle
14.34 Sec.
60 Yard Shuttle
Career
SEA | G | HURRY | SACK | PD | TK | MSTK | TFL | DEFTD | FFUM | SFTY | CAKED | RCAKES |
---|---|---|---|---|---|---|---|---|---|---|---|---|
69 | 27 | 20 | 13.5 | 3 | 32 | 3 | 13 | 0 | 8 | 0 | 22 | 158 |
71 | 2 | 1 | 0.0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 2 |
76 | 2 | 2 | 0.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 12 |
77 | 30 | 62 | 7.5 | 0 | 35 | 9 | 8 | 0 | 1 | 0 | 24 | 137 |
78 | 30 | 52 | 14 | 0 | 36 | 8 | 8 | 0 | 0 | 0 | 18 | 111 |
79 | 30 | 69 | 5.5 | 0 | 27 | 12 | 9 | 0 | 4 | 0 | 23 | 131 |
80 | 4 | 4 | 2.5 | 0 | 1 | 1 | 0 | 0 | 2 | 0 | 3 | 14 |
This player hasn't won any awards yet.